博客
关于我
Command Network POJ - 3164(最小树形图/朱刘算法)
阅读量:275 次
发布时间:2019-03-01

本文共 4010 字,大约阅读时间需要 13 分钟。

题意:

1到所有点的最短距离,有向,最短,最小树形图(朱刘算法),板子题。没有任何坑点。

不会的点。
学吧!
挺简单的。

注意:

别交G++,用C++交

原因如下:
在这里插入图片描述
  After a long lasting war on words, a war on arms finally breaks out between littleken’s and KnuthOcean’s kingdoms. A sudden and violent assault by KnuthOcean’s force has rendered a total failure of littleken’s command network. A provisional network must be built immediately. littleken orders snoopy to take charge of the project.

  With the situation studied to every detail, snoopy believes that the most urgent point is to enable littenken’s commands to reach every disconnected node in the destroyed network and decides on a plan to build a unidirectional communication network. The nodes are distributed on a plane. If littleken’s commands are to be able to be delivered directly from a node A to another node B, a wire will have to be built along the straight line segment connecting the two nodes. Since it’s in wartime, not between all pairs of nodes can wires be built. snoopy wants the plan to require the shortest total length of wires so that the construction can be done very soon.

Input

  The input contains several test cases. Each test case starts with a line containing two integer N (N ≤ 100), the number of nodes in the destroyed network, and M (M ≤ 104), the number of pairs of nodes between which a wire can be built. The next N lines each contain an ordered pair xi and yi, giving the Cartesian coordinates of the nodes. Then follow M lines each containing two integers i and j between 1 and N (inclusive) meaning a wire can be built between node i and node j for unidirectional command delivery from the former to the latter. littleken’s headquarter is always located at node 1. Process to end of file.

Output

  For each test case, output exactly one line containing the shortest total length of wires to two digits past the decimal point. In the cases that such a network does not exist, just output ‘poor snoopy’.

Sample Input

4 60 64 60 07 201 21 32 33 43 13 24 30 01 00 11 21 34 12 3

Sample Output

31.19poor snoopy

代码:

#include 
#include
int n, m;double flag;struct node { int be, en; double va;}a[10010];double zhuliu(int root) { int pre[101], consume[101], vis[101], i; double sum = 0, dis[101]; while (true) { for (i = 1; i <= n; i++)dis[i] = flag; for (i = 1; i <= m; i++) if (a[i].be != a[i].en && a[i].va < dis[a[i].en]) pre[a[i].en] = a[i].be, dis[a[i].en] = a[i].va; for (i = 1; i <= n; i++) { if (i != root && dis[i] == flag)return -1; vis[i] = consume[i] = 0; } int cnt = 0; for (i = 1; i <= n; i++) { if (i == root)continue; sum += dis[i]; int v = i; while (vis[v] != i && v != root && !consume[v]) vis[v] = i, v = pre[v]; if (!consume[v] && v != root) { consume[v] = ++cnt; for (int u = pre[v]; u != v; u = pre[u]) consume[u] = cnt; } } if (!cnt)return sum; for (i = 1; i <= n; i++) if (!consume[i])consume[i] = ++cnt; for (i = 1; i <= m; i++) { int u = a[i].be; int v = a[i].en; a[i].be = consume[u]; a[i].en = consume[v]; if (consume[u] != consume[v])a[i].va -= dis[v]; } root = consume[root]; n = cnt; }}double calculate(double a, double b, double c, double d) { return sqrt((a - b) * (a - b) + (c - d) * (c - d));}int main() { while (~scanf("%d %d", &n, &m)) { double x[101], y[101]; flag = 1; int i; for (i = 1; i <= n; i++)scanf("%lf %lf", &x[i], &y[i]); for (i = 1; i <= m; i++) { scanf("%d %d", &a[i].be, &a[i].en); a[i].va = calculate(x[a[i].be], x[a[i].en], y[a[i].be], y[a[i].en]); flag += a[i].va; } double re = zhuliu(1); if (re == -1)printf("poor snoopy\n"); else printf("%.2lf\n", re); }}

转载地址:http://qqvo.baihongyu.com/

你可能感兴趣的文章
NCNN中的模型量化解决方案:源码阅读和原理解析
查看>>
NCNN源码学习(1):Mat详解
查看>>
nc命令详解
查看>>
NC综合漏洞利用工具
查看>>
ndarray 比 recarray 访问快吗?
查看>>
ndk-cmake
查看>>
NdkBootPicker 使用与安装指南
查看>>
ndk特定版本下载
查看>>
NDK编译错误expected specifier-qualifier-list before...
查看>>
Neat Stuff to Do in List Controls Using Custom Draw
查看>>
Necurs僵尸网络攻击美国金融机构 利用Trickbot银行木马窃取账户信息和欺诈
查看>>
Needle in a haystack: efficient storage of billions of photos 【转】
查看>>
NeHe OpenGL教程 07 纹理过滤、应用光照
查看>>
NeHe OpenGL教程 第四十四课:3D光晕
查看>>
Neighbor2Neighbor 开源项目教程
查看>>
neo4j图形数据库Java应用
查看>>
Neo4j图数据库_web页面关闭登录实现免登陆访问_常用的cypher语句_删除_查询_创建关系图谱---Neo4j图数据库工作笔记0013
查看>>
Neo4j图数据库的介绍_图数据库结构_节点_关系_属性_数据---Neo4j图数据库工作笔记0001
查看>>
Neo4j图数据库的数据模型_包括节点_属性_数据_关系---Neo4j图数据库工作笔记0002
查看>>
Neo4j安装部署及使用
查看>>